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Counter Blox Script Pastebin

In this article, we will know the counter blox script pastebin, and how to execute it. Pastebin is a platform used by programmers first in the United States, Philippines, 2009. After that, it has been the most used coding platform. It has been observed that game developers use this software to build games in recent times, as it won’t crash when high-level programming code is used.

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It won’t be surprising to say that all the Roblox games are used with this software. So, let us know the 3-D experience of counter blox is built.

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What is the code for counter blox script pastebin?

Here is the code that you can run on plastebin: (copy all the script mention below)

local plrs = game:GetService(“Players”)

local TeamBased = true ; local teambasedswitch = “o”

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local presskeytoaim = true; local aimkey = “e”

local raycast = false

local espupdatetime = 5; autoesp = false

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local lockaim = true; local lockangle = 5

–function findwat(folder, what)

— for i, smth in pairs(folder:GetChildren()) do

— if string.find(string.lower(tostring(smth)), string.lower(what)) then

— return smth

— end

— end

–end

–local plrs = findwat(game, “Players”)

local Gui = Instance.new(“ScreenGui”)

local Move = Instance.new(“Frame”)

local Main = Instance.new(“Frame”)

local EspStatus = Instance.new(“TextLabel”)

local st1 = Instance.new(“TextLabel”)

local st1_2 = Instance.new(“TextLabel”)

local st1_3 = Instance.new(“TextLabel”)

local Name = Instance.new(“TextLabel”)

–Properties:

Gui.Name = “Gui”

Gui.Parent = plrs.LocalPlayer:WaitForChild(“PlayerGui”)

Move.Name = “Move”

Move.Parent = Gui

Move.BackgroundColor3 = Color3.new(0.0431373, 1, 0.0745098)

Move.BackgroundTransparency = 0.40000000596046

Move.BorderSizePixel = 0

Move.Position = UDim2.new(0.005, 0,0.018, 0)

Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)

Main.Name = “Main”

Main.Parent = Move

Main.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)

Main.BackgroundTransparency = 0.69999998807907

Main.Position = UDim2.new(0, 0, 0.995670795, 0)

Main.Size = UDim2.new(1.0000006, 0, 9.79697132, 0)

EspStatus.Name = “EspStatus”

EspStatus.Parent = Main

EspStatus.BackgroundColor3 = Color3.new(1, 1, 1)

EspStatus.BackgroundTransparency = 1

EspStatus.Size = UDim2.new(0.272955924, 0, 0.161862016, 0)

EspStatus.Font = Enum.Font.ArialBold

EspStatus.Text = “Press T to update Esp”

EspStatus.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)

EspStatus.TextScaled = true

EspStatus.TextSize = 14

EspStatus.TextWrapped = true

st1.Name = “st1”

st1.Parent = Main

st1.BackgroundColor3 = Color3.new(1, 1, 1)

st1.BackgroundTransparency = 1

st1.Position = UDim2.new(0.271787882, 0, 0, 0)

st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)

st1.Font = Enum.Font.ArialBold

st1.Text = “Press “..aimkey..” to lock on a person inside ur view”

st1.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)

st1.TextScaled = true

st1.TextSize = 14

st1.TextWrapped = true

st1_2.Name = “st1”

st1_2.Parent = Main

st1_2.BackgroundColor3 = Color3.new(1, 1, 1)

st1_2.BackgroundTransparency = 1

st1_2.Position = UDim2.new(0, 0, 0.375590861, 0)

st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)

st1_2.Font = Enum.Font.ArialBold

st1_2.Text = “Press L to enable esp loop”

st1_2.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)

st1_2.TextScaled = true

st1_2.TextSize = 14

st1_2.TextWrapped = true

st1_3.Name = “st1”

st1_3.Parent = Main

st1_3.BackgroundColor3 = Color3.new(1, 1, 1)

st1_3.BackgroundTransparency = 1

st1_3.Position = UDim2.new(0, 0, 0.18558608, 0)

st1_3.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)

st1_3.Font = Enum.Font.ArialBold

st1_3.Text = “Press O to change team based mode”

st1_3.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)

st1_3.TextScaled = true

st1_3.TextSize = 14

st1_3.TextWrapped = true

local teambasedstatus = st1_3:Clone()

teambasedstatus.Parent = st1_3

teambasedstatus.TextScaled = true

teambasedstatus.Position = UDim2.new(0, 0,0.694, 0)

teambasedstatus.Text = tostring(TeamBased)

Name.Name = “Name”

Name.Parent = Move

Name.BackgroundColor3 = Color3.new(1, 1, 1)

Name.BackgroundTransparency = 1

Name.Size = UDim2.new(0.838, 0, 0.980000019, 0)

Name.Font = Enum.Font.Arial

Name.Text = “FPS gui v1.0”

Name.TextColor3 = Color3.new(0, 0, 0)

Name.TextScaled = true

Name.TextSize = 14

Name.TextWrapped = true

Name.TextXAlignment = Enum.TextXAlignment.Left

Here are extracts of counter blox script pastebin:

local plrsforaim = {}

local lplr = game:GetService(“Players”).LocalPlayer

Move.Draggable = true

Gui.ResetOnSpawn = false

Gui.Name = “Chat”

Gui.DisplayOrder = 999

Gui.Parent = plrs.LocalPlayer.PlayerGui

f = {}

local espforlder

f.addesp = function()

–print(“ESP ran”)

if espforlder then

else

espforlder = Instance.new(“Folder”)

espforlder.Parent = game.Workspace.CurrentCamera

end

for i, v in pairs(espforlder:GetChildren()) do

v:Destroy()

end

for _, plr in pairs(plrs:GetChildren()) do

if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then

if TeamBased == true then

if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then

local e = espforlder:FindFirstChild(plr.Name)

if not e then

–print(“Added esp for team based”)

local bill = Instance.new(“BillboardGui”, espforlder)

bill.Name = plr.Name

bill.AlwaysOnTop = true

bill.Size = UDim2.new(1,0,1,0)

bill.Adornee = plr.Character.Head

local Frame = Instance.new(‘Frame’,bill)

Frame.Active = true

Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)

Frame.BackgroundTransparency = 0

Frame.BorderSizePixel = 0

Frame.AnchorPoint = Vector2.new(.5, .5)

Frame.Position = UDim2.new (0.5,0,0.5,0)

Frame.Size = UDim2.new (1,0,1,0)

Frame.Rotation = 0

plr.Character.Humanoid.Died:Connect(function()

bill:Destroy()

end)

end

end

else

local e = espforlder:FindFirstChild(plr.Name)

if not e then

–print(“Added esp”)

local bill = Instance.new(“BillboardGui”, espforlder)

bill.Name = plr.Name

bill.AlwaysOnTop = true

bill.Size = UDim2.new(1,0,1,0)

bill.Adornee = plr.Character.Head

local Frame = Instance.new(‘Frame’,bill)

Frame.Active = true

Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)

Frame.BackgroundTransparency = 0

Frame.BorderSizePixel = 0

Frame.AnchorPoint = Vector2.new(.5, .5)

Frame.Position = UDim2.new (0.5,0,0.5,0)

Frame.Size = UDim2.new (1,0,1,0)

Frame.Rotation = 0

plr.Character.Humanoid.Died:Connect(function()

bill:Destroy()

end)

end

end

end

end

end

local cam = game.Workspace.CurrentCamera

local mouse = lplr:GetMouse()

local switch = false

local key = “k”

local aimatpart = nil

mouse.KeyDown:Connect(function(a)

if a == “t” then

print(“worked1”)

f.addesp()

elseif a == “u” then

if raycast == true then

raycast = false

else

raycast = true

end

elseif a == “l” then

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if autoesp == false then

autoesp = true

else

autoesp = false

end

end

if a == “j” then

if mouse.Target then

mouse.Target:Destroy()

end

end

if a == key then

if switch == false then

switch = true

else

switch = false

if aimatpart ~= nil then

aimatpart = nil

end

end

elseif a == teambasedswitch then

if TeamBased == true then

TeamBased = false

teambasedstatus.Text = tostring(TeamBased)

else

TeamBased = true

teambasedstatus.Text = tostring(TeamBased)

end

elseif a == aimkey then

if not aimatpart then

local maxangle = math.rad(20)

for i, plr in pairs(plrs:GetChildren()) do

if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then

if TeamBased == true then

if plr.Team.Name ~= lplr.Team.Name then

local an = checkfov(plr.Character.Head)

if an < maxangle then

maxangle = an

aimatpart = plr.Character.Head

end

end

else

local an = checkfov(plr.Character.Head)

if an < maxangle then

maxangle = an

aimatpart = plr.Character.Head

end

print(plr)

end

plr.Character.Humanoid.Died:Connect(function()

if aimatpart.Parent == plr.Character or aimatpart == nil then

aimatpart = nil

end

end)

end

end

else

aimatpart = nil

end

end

end)

function getfovxyz (p0, p1, deg)

local x1, y1, z1 = p0:ToOrientation()

local cf = CFrame.new(p0.p, p1.p)

local x2, y2, z2 = cf:ToOrientation()

–local d = math.deg

if deg then

–return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))

else

return Vector3.new((x1-x2), (y1-y2), (z1-z2))

end

end

function getaimbotplrs()

plrsforaim = {}

for i, plr in pairs(plrs:GetChildren()) do

if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then

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if TeamBased == true then

if plr.Team.Name ~= lplr.Team.Name then

local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)

local r = Ray.new(cf, cf.LookVector * 10000)

local ign = {}

for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do

if v:IsA(“BasePart”) then

table.insert(ign , v)

end

end

local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)

if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then

table.insert(plrsforaim, obj)

end

end

else

local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)

local r = Ray.new(cf, cf.LookVector * 10000)

local ign = {}

for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do

if v:IsA(“BasePart”) then

table.insert(ign , v)

end

end

local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)

if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then

table.insert(plrsforaim, obj)

end

end

end

end

end

function aimat(part)

cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)

end

function checkfov (part)

local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)

local angle = math.abs(fov.X) + math.abs(fov.Y)

return angle

end

game:GetService(“RunService”).RenderStepped:Connect(function()

if aimatpart then

aimat(aimatpart)

if aimatpart.Parent == plrs.LocalPlayer.Character then

aimatpart = nil

end

end

— if switch == true then

— local maxangle = 99999

— –print(“Loop”)

— if true and raycast == false then

— for i, plr in pairs(plrs:GetChildren()) do

— if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then

— if TeamBased then

— if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then

— local an = checkfov(plr.Character.Head)

— if an < maxangle then

— maxangle = an

— aimatpart = plr.Character.Head

— if an < lockangle then

— break

— end

— end

— end

— else

— local an = checkfov(plr.Character.Head)

— if an < maxangle then

— maxangle = an

— aimatpart = plr.Character.Head

— if an < lockangle then

— break

— end

— end

— end

— end

— end

— elseif raycast == true then

— end

if raycast == true and switch == false and not aimatpart then

getaimbotplrs()

aimatpart = nil

local maxangle = 999

for i, v in ipairs(plrsforaim) do

if v.Parent ~= lplr.Character then

local an = checkfov(v)

if an < maxangle and v ~= lplr.Character.Head then

maxangle = an

aimatpart = v

print(v:GetFullName())

v.Parent.Humanoid.Died:connect(function()

aimatpart = nil

end)

end

end

end

end

end)

delay(0, function()

while wait(espupdatetime) do

if autoesp == true then

pcall(function()

f.addesp()

end)

end

end

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end)

Programmers from the United States, Philippines can use this. Also, it is a fact that this code won’t work if there is any update in the game. So, it applies only to the current version. 

How to execute this code?

We have known counter blox script pastebin, but it is important to know about successful execution also. You can use any of the two methods:

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  1. You can execute this with the virus-free Roblux exploit. Roblox owns this, so only Roblox owners can use this.
  2. So, the other method is to install executers of krnl, synapse, and Jjlplot. After installing, you may execute the scripts all at once. 

Conclusion

We have mentioned the latest code regarding counter blox script pastebin. You can follow any of the execution methods mentioned above to build your gameplay.

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